Course: Projekt: Objektorienterat system (TDP005)
Start Date: 2025-12-03
End Date: 2025-12-17
Group Size: 4
Credits: 6
Lulz Had: enough
Techniques Used: c++, Git, SFML
This game is about fightning monsters, getting stronger and increasing your highscore! What we lack in story we make up for in replayability! Try to survive for as long as you can, get a higher score, challenge your friend to get the highest score! This game is even better that the ones that Bethesda made since our movement speed is not locked to the FPS!.. Unlike Skyrim. Surely this means that our game is better, right? This project taught me how to plan a project, how to manage git branches and merge conflict (not fun!). What you want to do is to be the first one to push so that your friends have to deal with the merge conflicts! I've learned about the SFML library, and how it can do a lot of things if you have the skills (which I lack) and imagination (which I also lack). I've learnt more about C++, how to structure header files and how classes derived of classes can be useful.